
What is GHUNTER?
GHUNTER is a twin-stick shooter, action-adventure game about cooking prey alive!!
It's a collaborative project of more than 36 people during a year of development. My contributions during the full year development was of a Producer and Game Designer (in many areas; level, narrative, combat...).
FEATURES
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Twin-stick shooter gameplay
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3D adventure and 2D tavern lobby
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Organic and plentiful world full of lore, enemies, secrets, biomes and backtracking
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Distinct combat and enemies' AI experience
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Extensive and interactive narrative
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Quest management and story progression
DETAILS
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Development: 36 people, 9 months
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Tools: Unreal Engine 5, Articy, Maya, ZBrush, Substance Painter, GAS
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Specifications: PC, controller supported, accessibility settings
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Duration: 2-4 hours
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More than 30,000+ downloads



AWARDS
Best University Game - BiG 2024
2nd place Popular Game - Guerrilla Game Festival 2024
NOMINATIONS
Best Game Design - Playstation Talents 2024





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FREE ON STEAM!

My contributions
Game Designer
Combat Designer
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Designed most of the player's mechanics (dash, attacks, actions...)
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Designed all weapons in the game:
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Melee weapon (all stages of production)
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Ranged weapon (shotgun flamethrower, concentrated water gun, explosive fried gun)
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Ingredients (cheese mine, wine explosive grenade, jam stun mortar)
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Tested and balanced the enemies and weapons stats of the game
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Designed enemy areas and player's pacing
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Experience with AI behaviour trees
As a Game Designer I desgined most of the game's core mechanics as well as created the initial idea for the game as well as all its' iterations.
Level Designer
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Designed the initial concepts for the level
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Created the player's pacing and experience curve
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Established the metrics of all interactables and area sizes.
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Implemented and designed the tutorial level.
Narrative Designer
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Assisted in the creation of the universe's narrative
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Used Articy tool to implement the narrative
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Reviewed narrative checking for plotholes and mistakes
UI Designer
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Designed most of the UI elements in the game
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Implemented UI/UX game feel
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Colour theory game design for better user experience and readability
Game Feel and Sound Design
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Created more than 40 VFX in the final game
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Implemented camera shake on several elements
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Used MetaSounds to implement dynamic sounds in the game
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Mastered Audacity to change/modify existing sounds
Producer
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Manage a team of 36 developers including: Programmers, artists, designers, sound designers, concept artists, modelers, animators, riggers, marketing, publishing and more.
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Using agile methodology (Kanban) to manage tasks and milestones.
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Creating a production plan to manage two major milestones (Beta and Gold) as well as post-production.
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Tracing progress via: dailys, weeklys and Sprints.
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Risk management and mitigation.
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Creating a healthy, safe and fun environment for the team.
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Acting as a support figure for the team as well as conflict solver.
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Being the "face" of the team by: participating in media interviews, picking up awards with their respective acceptance speeches and giving motivational speeches to the whole team to boost morale.
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Creating pitches and presenting the game to a broader audience and professionals of the industry.
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Created and managed the Steam page and other social websites.